BUGFIXES
THE 4K ZX80 ROM
The only bug that I am aware of that applies to the ZX80 ROM is
The Empty REM Bug
Take the following
10 REM
20 REM DEMO
30 REM
40 PRINT "HI THERE"
If you run this program then nothing happens as an empty REM causes the next line to
be treated as a REMark also.
The fix is to make the address of the REM command that of the previous
instruction [ld a,(hl)] so that the command starts with the character following
REM in the accumulator.
;; P-REM
L079B: DEFB $05 ; Class-05 - variable syntax checked entirely
; by routine.
DEFW L0849 ; address: was $084A
You will then have a bug-free computer.
This is a minor feature that some people found useful. I am unaware of any other
quirks in the ZX80 although you might like to consider changing the spelling of
the RANDOMISE keyword.
In the routine LOOK-VARS bit 5 of FLAGS is reset and then set if evaluating an
INTEGRAL FUNCTION although no use is made of this. There are two places where a
JP instruction unrelated to timing could be replaced with a JR. However this
only creates a few spare bytes. The code is optimized and a joy to read.
THE 8K ZX81 ROM
The ZX81 enjoyed a wide success, and although there were one or two bugs in
the first ROM, the second ROM had few quirks although there was clearly not
enough ROM space to incorporate all the routines that had been written.
The Division Error
The biggest change was the transition from integer to floating point arithmetic.
The same routines were used in the ZX Spectrum and the division routine has
attracted some criticism as binary fractions are not held with the accuracy
with which they could be. It would require about 160 extra bytes to achieve
this.
This is most noticable with
PRINT INT (.5 + .5) which gives the answer zero and not one.
Similarly
PRINT 1/2 = .5 gives the answer 0 - false.
You can improve the window of accuracy by altering the
DECIMAL TO FLOATING POINT routine.
;; NXT-DGT-1
L14E5: RST 20H ; NEXT-CHAR
CALL L1514 ; routine STK-DIGIT
JR C,L14F5 ; forward to E-FORMAT
RST 28H ;; FP-CALC
DEFB $E0 ;;get-mem-0
DEFB $A4 ;;stk-ten
DEFB $05 ;;division - make this DEFB $04 - multiply.
DEFB $C0 ;;st-mem-0
DEFB $04 ;;multiply - make this DEFB $05 - division.
DEFB $0F ;;addition
DEFB $34 ;;end-calc
JR L14E5 ; loop back till exhausted to NXT-DGT-1